Sapianism - The Sapian Idea

Sapianism, the idea of Sapian, was centered around the notion of a "nation-guild", playing on the notion of a "nation-state". The focus of Sapianism or anyone who spoke of "Sapian" was to found or sustain a guild under the theme of "Sapian", often present with its inherent culture as well.

In general, a Sapianist believed that a guild ought to be made or sustained that's considered a "nation" and not just another player association. The purpose of this change was to bring pride to the members for the whole and an order of the guild through planned government and cultural history.

The Idea of Sapian was founded by Bulatah Mytia when he changed his guild's name from 'Dukes of Freedom ', rooted in SFU, to 'Sapian Impire ' and soon-after 'Sapian lmperial Army '. His initial purpose for this change was to designate his guild as more of a nation with a national name, rather than as an organization like SFU or Dukes. Although 'Sapian Imperial Army' sounds like a very particular branch of what would be a nation, just the military, the name was made to abbreviate "Sapia" instead of just "Sapi". It's government remained related to a monarchy rather than a military junta, very notably because Agememnon, his Left-Pikor (or left-hand), was Commander of the Army, a separate and subordinate position. His right-hand, in fact, was Exar Fluerto, who was Admiral of the Navy, which is not as important, but Exar was valued for his other political motions, and for that was made Right-Pikor. Bulatah called himself "Jikor ", which plainly meant "King", but it is noteworthy that a culture of Sapian developed from this first system. The only other official body in the government was the 'Grand Council', made up of those members who were picked by Bulatah to prove themselves; it had no real power, not because power was kept from it, but because it was never active enough to gain power. Though there was no constitution, this government structure was the first real order that Sapian had.